It’s a little change, but it makes game play just that much smoother and more accessible.Īs for the bigger changes, the main one will be the now free form space travel sections. No more stopping and throwing away, and he can even throw the wrench while jumping in the air. It may not seem like much, but allowing Ratchet to run and throw his wrench at the same time was a brilliant decision, and a long time coming. Explosions, water effects, and details like leaves and brick are more stylized, and more appealing as a result.Īs for gameplay, this is the section where I feel that ACIT is more different than alike than previous Ratchet and Clank games.įirst off is a minor change to the controls that I thoroughly enjoyed. Insomniac went with a slightly more cartoony aesthetic this time, which not only suits the world better than the previous games, but really helps to sell the game as an animated movie brought to game form. Playing this game on an HDTV is truly a treat, and I find the visuals vastly improved over Tools of Destruction. The levels are massive in scope and detail, character models are detailed and emotive, and the space sections are simply amazing in their colorful representation of the stars. You are playing the game just as much to see how the story unfolds as you are to advance to the next world and weapon’s upgrade. I won’t spoil the story, as it’s very well written, with fantastic humor from the great cast of characters, and many twists and turns. Nefarious of past Ratchet games has captured Clank in an attempt to gain the powers of the Great Clock for his, ahem, nefarious plans. The story in A Crack in Time revolves around Ratchet’s ongoing search for Clank, and Clank’s tale revolves around him becoming the caretaker of the Great Clock, a vastly powerful devise that can manipulate time, but is expressly used to keep time safe, and from being tampered with. Reviewers have been knocking it for being the same old Ratchet and Clank, but after my 22 hour+ game play session, I have to say I wholeheartedly disagree. Now, here we are, another year, and another Ratchet and Clank title, A Crack in Time, which is the conclusion to the current “Future” series arc, and answers quite a few questions regarding the pasts of both Ratchet and Clank, and boy is it a ride.īefore I begin, I’d like to get something off of my chest that’s been bothering me about the way ACIT has been received. Some loved it, others loathed it for what it removed from the R&C franchise, despite it’s smaller, downloadable only package. The game was received with mixed results. The platform heavy game nixed all things planet hopping, as well as the heavy emphasis on weapons and upgrading that the series was known for, although they did expand on Ratchet’s Omni-wrench by adding a tether grappling mechanic. ![]() Of course, with that adherence to what has come before, the game garnered a lot of criticism for playing it so safe.Ģ008’s PSN download only Ratchet and Clank Future: Quest for Booty removed Clank from the scenario and focused solely on Ratchet and a mini-tale involving his search for his missing friend. ![]() It truly was Ratchet and Clank from the PS2 days on the PS3, in glorious HD. The visuals, the humor, the story and game play were polished to a fine sheen. I’ve always enjoyed the Ratchet and Clank games, but it wasn’t until 2007’s Ratchet and Clank Future: Tools of Destruction that I became a fan of the series.
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