are arranged excerpts of the Ground Theme the former is taken from the last several notes of the theme before it loops, and the latter is taken from the first few notes that follow the theme's opening bar. The theme uses mode mixture, borrowing the A flat and B flat chords from the C minor scale.īoth the "Lost a Life" and " Game Over" themes for Super Mario Bros. After the introduction, a rhythmic contrast emerges between the tonal parts, which play with straight eighth notes, and the percussion, which plays a swing rhythm. As the game is for the Nintendo Entertainment System and Family Computer, the theme is orchestrated as chiptune, using two pulse wave channels for melody and harmony, a triangular wave generator for bass, and a noise channel for percussion. This encompasses level themes that would be given separate music in later games, such as athletic and night levels. In Super Mario Bros., the Ground Theme is used as the background music of all levels that take place outdoors, excluding underground, underwater, and castle levels. The Ground Theme was the second song Kondo created for the game, after the Underwater Theme, and took the most time to compose. He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition. Upon seeing the overworld levels in an early prototype of Super Mario Bros., Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but he thought it did not fit the game. The first bar after the introduction to the Ground Theme shares a melody with a bar from T-Square's "Sister Marian," which predates the original release date of Super Mario Bros. Kondo has cited works by Japanese fusion band T-Square and musician Sadao Watanabe as influences in the music. while watching and playing the game as it was being developed. ![]() The Ground Theme is a Latin-styled composition piece with a calypso-like rhythm that Kondo wrote alongside the rest of the music for Super Mario Bros. EditionĬomposition Ground Theme - Excerpt of the Ground Theme 3.31 Puzzle & Dragons: Super Mario Bros.3.25.2 Mario & Sonic at the Rio 2016 Olympic Games.3.25.1 Mario & Sonic at the Olympic Winter Games.3.20.7 Mini Mario & Friends: amiibo Challenge.3.20.5 Mario and Donkey Kong: Minis on the Move.3.17.1 WarioWare, Inc.: Mega Microgame$!.3.16.7 Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.3.16.6 Mario & Luigi: Superstar Saga + Bowser's Minions.3.16.3 Mario & Luigi: Bowser's Inside Story.3.14.2 Paper Mario: The Thousand-Year Door.3.8 Super Mario RPG: Legend of the Seven Stars.3.2 Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!.3.1.13 Super Mario Advance 4: Super Mario Bros.3.1.11 Super Mario World: Super Mario Advance 2.Sheet music for the Ground Theme was used in the background of Super Mario Orchestra Concert promotional material. In 2023, it became the first video game audio to be inducted into the National Recording Registry. ![]() The theme has become one of the most recognizable and iconic songs in the Super Mario franchise, as well as the video game industry as a whole, having made numerous appearances in games and media associated with Mario or the franchise itself and been arranged many times by musicians and in symphonic concerts. Set in the key of C major, the theme uses a periodic structure and calypso rhythms and plays at an andante moderato tempo. theme, is a recurring musical theme composed by Koji Kondo, first appearing in World 1-1 of Super Mario Bros. The " Ground Theme," also known as the overworld theme and Super Mario Bros. Sheet music for the introduction and A section Main motif of the theme played on a piano
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